Even after this, you can start to feel the distinctions being made. If you, for whatever reason, opted to jump straight into the game instead of exploring the Manor, this still acts as a decent tutorial of what to expect in the game, and it also acts as a nice bonus for any returning veterans of the original to sink their teeth into. I once again apologize for how extensive this will become, because whoo boy I have THINGS and OPINIONS to share.Ĭontinuing on, Peru's Mountain Caves has a newly added beginning, where instead of watching a cinematic then starting inside, you instead control Lara as she now has to climb up to the top from the broken ladder steps, as well as to the mechanism that will open the door. Before I get into that though, I do want to at least give more props to the things I appreciated. There's still remnants of it lingering and there's newly made distinctions that does feel like its uplifting and adding onto the formula, don't get me wrong, but this is a scenario where the lines of "reimagined events" and "old, yet new" cross wires on numerous occasions, producing this weird hodgepodge on attempting to but never fully succeeding in meshing these elements together. Despite this team's best efforts, and even a helping hand from the leading man for the original Toby Gard when it came to crafting the story to fit this new continuity with Jason Botta being the lead director of the project instead, elements of the original were either lost during the arranged shuffle of this reimagining, or are outright ripped out and received a change so drastic and ill-intended I was left dumbfounded.
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